https://bugs.winehq.org/show_bug.cgi?id=42504
--- Comment #8 from Henri Verbeet hverbeet@gmail.com --- (In reply to oscarbg from comment #7)
Thanks for fast response.. I had found this guide "How to run DX11 games in wine with opensource drivers (Mesa)"-> http://www.gearsongallium.com/?p=2875 and didn't worked..
A lot of people seem to find that page, which is a bit unfortunate, since it's not entirely accurate.
PD:Just thinking how this program can't work on Apple Macs as they support only up to OGL4.1 and that doesn't support GL_ARB_compute_shader and image_load_store extension for UAV.. Have Wine developers thought about working on a D3D11->Metal translation layer on Mac that would allow programs like this to run also on Mac? Or will D3D10/11 Wine support will remain via OpenGL 4.x for a long time?
We've certainly thought about the issue. I can expand on that if needed, but I think Metal support in wined3d would be undesirable. I'd much rather see an OpenGL implementation on top of Metal, possibly as a library external to Wine. There are considerations that make doing that well not necessarily easy, but on the other hand, Apple's current OpenGL implementation doesn't set a very high bar to surpass.