http://bugs.winehq.org/show_bug.cgi?id=29257
--- Comment #3 from Alex Hayton alex.hayton@gmail.com 2011-12-08 14:41:52 CST --- Still trying to pin down the exact commit that caused the regression. I got as far as building and testing with the latest wine git version, then compiling the first bisect test for 1.3.32-1.3.33.
It appears that BYOND itself is a bit better in the latest wine git now (using the builtin msvcrt.dll) and the freezing bug upon connecting to servers is fixed, but you can't enable hardware acceleration for the main map display or you just get a white screen. This effectively makes the game unplayable on my system due to performance issues with software rendering.
When running the latest wine git and the native msvcrt.dll, I still get the _localtime64 crash when launching the client, with the same stack trace as previously uploaded.
I will continue investigating and report back when I know the exact commit that caused the issue.