http://bugs.winehq.org/show_bug.cgi?id=13313
--- Comment #15 from uuyns4tfez@snkmail.com 2011-03-02 00:36:53 CST --- Created an attachment (id=33500) --> (http://bugs.winehq.org/attachment.cgi?id=33500) Use fb_copy_to_texture_hwstretch in more cases.
The attached patch allows fb_copy_to_texture_hwstretch() to work in these situations, eliminating the need to use the per-pixel copying in fb_copy_to_texture_direct(). I have no idea what it does for Half Life 2, but it brings NWN2 from several seconds per frame to an almost playable ~5 fps or so when using "OffscreenRenderingMode"="backbuffer".