https://bugs.winehq.org/show_bug.cgi?id=41454
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #3 from fjfrackiewicz@gmail.com --- (In reply to Kimmo Myllyvirta from comment #1)
Created attachment 55937 [details] hack patch
This one needs couple of formats; D32_FLOAT_S8X24_UINT, R32G32_UINT and R32_UINT. Quick hack patch attached.
This is also affected by bug 40925 (although this is not an UE4 game, this uses modified UE3). With the patch from bug 41554 and the attached patch the game goes all the way to the main menu (or somewhere, can't really tell). Splash screens show up nicely, but after that everything is quite messed up.
Just a warning, if someone really tries these patches. I managed to freeze X completely (GTX980, 367.57), snippet from Xorg.0.log; [ 87584.886] (WW) NVIDIA(0): WAIT (2, 8, 0x8000, 0x00008e58, 0x00008f34) [ 87591.884] (WW) NVIDIA(0): WAIT (1, 8, 0x8000, 0x00008e58, 0x00008f34)
Hi Kimmo,
R32G32_UINT ( http://source.winehq.org/git/wine.git/commit/fa04582bf7ea83ec5615f7da0b3c391... ) is now implemented in Wine as of version 1.9.23. Perhaps a rebase of your patch might help with the freezing issues? :)