https://bugs.winehq.org/show_bug.cgi?id=40725
--- Comment #13 from fjfrackiewicz@gmail.com --- (In reply to Józef Kucia from comment #12)
(In reply to fjfrackiewicz from comment #9)
After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
The game still crashes at start and fails to make a full screen window.
The original issue is fixed now. The game should start with native d3dx11/d3dcompiler.
Excellent. I will test it out ASAP :)
Should I file a different bug for the "Compilation target "fx_5_0" issue?