https://bugs.winehq.org/show_bug.cgi?id=55688
--- Comment #5 from Rémi Bernon rbernon@codeweavers.com --- Sure, for the record my arguments are that:
1) SoundFonts files are often large (~hundred MB), and often made up of uncompressed samples of the same size, which makes them impractical for building. The higher the quality the larger the files are of course.
2) Linux systems at least, seem to already have GM compatible SoundFonts, easily installable, which can be found in some more or less standard places.
3) There's probably some licensing details to take care of, I'm not sure we have any alternative source of freely licensed samples other than re-using the SoundFonts from third party software which are most often already packaged and installable.