http://bugs.winehq.org/show_bug.cgi?id=16280
--- Comment #6 from Vitaliy Margolen vitaliy@kievinfo.com 2008-11-30 15:31:17 --- Also don't forget that in dx3d refcounts are all broken courtesy of MS' "great design". So it _is_ possible to have refcounts of 0 and not destroyed object.