http://bugs.winehq.org/show_bug.cgi?id=30786
--- Comment #14 from Michael Mc Donnell michael@mcdonnell.dk 2012-06-08 11:55:47 CDT --- (In reply to comment #11)
Created attachment 40449 [details] Implement D3DXQuaternionSquadSetup and trace input and output
Nozomi, just a small nitpick, why do you make these extra non-constant variables?:
+ pqt0 = *pq0; + pqt1 = *pq1; + pqt2 = *pq2; + pqt3 = *pq3;
The functions you are calling could just as well use pq0, pq1,...