https://bugs.winehq.org/show_bug.cgi?id=40328
--- Comment #24 from Wylda wylda@volny.cz --- Created attachment 54448 --> https://bugs.winehq.org/attachment.cgi?id=54448 crash log from vanilla wine-1.9.9 & nouveau
This was tested with the nouveau driver 1.0.12.
OK, you forced me to boot into nouveau ;) I always used nvidia's proprietary, i.e. v352.79.
So here is my recipe, which makes Rayman 3 working even with nouveau: * 32bit wine-1.9.9 + patch from comment 18 * nvidia GTX970, nouveau v1.0.12 * current Debian Stretch 64bit + multiarch 32bit * GOG version of Rayman 3 * R3_Setup_DX8.exe: 1280x960x16, textures quality 16bit * KDE: resolution changed from 1920x1200 to 1280x960 * winecfg -> Libraries: no existing overrides
With above, i can finish very first level with picking up the "red balls". Second level loads correctly and i can play the second level.
If i do _not_ use patch from comment 18, i get the crash with nvidia proprietary and even with nouveau on the Rayman's first level. Nvidia proprietary crashes reliably on first red ball, nouveau usually allows to pickup 3 or 4 red balls.
Console log from vanilla wine-1.9.9 & nouveau.