http://bugs.winehq.org/show_bug.cgi?id=31281
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |UPSTREAM
--- Comment #1 from Henri Verbeet hverbeet@gmail.com 2012-07-22 05:29:34 CDT --- You don't mention your hardware, or OS X version, or anything really, but it's probably because the GLSL uniform limits are pretty much completely broken on OS X. You can probably trade the software fallback for rendering errors by limiting gl_info->limits.glsl_vs_float_constants to 256, and maybe gl_info->limits.glsl_ps_float_constants too.