http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #64 from Alexander Dorofeyev alexd4@inbox.lv 2008-07-29 11:37:56 --- I can reproduce this problem on my card (bullet time filled with solid color) with git by commenting out the line with GL_ARB_texture_non_power_of_two in wined3d/directx.c or doing
gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
Also lots of these messages appear:
fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords
Not sure if it means anything :/. Considering that it's not supposedly fixed on geforce5 that doesn't have this extension, this confuses me.