http://bugs.winehq.org/show_bug.cgi?id=14592
--- Comment #1 from Jeff Zaroyko jeffzaroyko@gmail.com 2008-07-21 23:47:43 --- (In reply to comment #0)
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4 version. However there is a bug (probably in 1.4 too, but I'm reporting it for 1.5b anyway) with the weapons selection menu and sprites. Especially with the menu, Soldat lags horribly, and once you do select your weapon, everything is fine again. Also, when sprites are drawn on the screen, it also seems to spike a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs dealing with Soldat gameplay performance, as everything else is great!
You should probably state your video card and driver version. I can confirm that Soldat 1.4 suffers from performance issues, mainly when explosions occur and text is displayed confirming kills -- with a nVidia FX 5200 + 169.12, it's unplayable.