http://bugs.winehq.org/show_bug.cgi?id=27062
--- Comment #9 from Michael McGuire spoon0042@hotmail.com 2011-06-01 17:41:22 CDT --- Too bad I can't edit. It works for me, but: I still get a ton of: fixme:d3d_surface:surface_init Trying to create a render target that isn't in the default pool. Then I think on exit these show up: fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. and then a bunch of: fixme:d3d:wined3d_device_decref Leftover resource 0xwhatever with type WINED3DRTYPE_SURFACE (0x1). And finally this: err:d3d:wined3d_device_decref Context array not freed!
Not sure if any of that is relevant since it still does seem to work just fine.