http://bugs.winehq.org/show_bug.cgi?id=10636
dar darthroe@yahoo.ca changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |darthroe@yahoo.ca
--- Comment #50 from dar darthroe@yahoo.ca 2012-01-05 11:14:07 CST --- (In reply to comment #49)
Created attachment 37610 [details] Hacks to enable the depth blits
This hack fixes the game. There are two separate issues:
- All the depth blits are rejected because they are called between
BeginScene() and EndScene(). I'm not sure if we have a test for that, I couldn't find any in ddraw, d3d8 and d3d9.
- The partial blits when scrolling are rejected. This behavior is confirmed by
our d3d9 tests, but ddraw probably behaves differently.
All in all those depth blits seem to be a fragile thing even on Windows. After the rejected blits the game retries the blit with different flags, but those blits also fail on Wine.
Hello, may I ask how to enable/install this hack? Looking forward to this bug being fixed :) Thank you.