http://bugs.winehq.org/show_bug.cgi?id=30314
Frédéric Delanoy frederic.delanoy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Status|UNCONFIRMED |NEW Summary|Galactic Civilization I |Galactic Civilization 1: |demo: intro screens |intro screens partially |partially displayed |displayed Ever Confirmed|0 |1
--- Comment #1 from Frédéric Delanoy frederic.delanoy@gmail.com 2012-03-31 15:41:48 CDT --- 2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces.
:040000 040000 de2e083e774b6605b4330430830583b12fb510f4 16fd239dcdf7e70872e0ff77f91e66b135638d2b M dlls