http://bugs.winehq.org/show_bug.cgi?id=33753
--- Comment #9 from papon.jonathan@laposte.net 2013-06-08 14:14:15 CDT --- (In reply to comment #8)
(In reply to comment #7)
(In reply to comment #3)
Also, what kind of network adapter situation do you have?
Well, everything should work on loopback; so I also tried the game when disabling eth0 and wlan0; and got the same behavior.
Uh, that patch shouldn't do anything with the loopback adapter... Have you tried disabling the call to "interface_bind" and seeing if that fixes your problem?
Ok, (haven't touched any C for allmost 10 years), I removed the call to "interface_bind" in the WS_bind function; ie I removed the 2 lines : else if (interface_bind(s, fd, &uaddr.addr)) in4->sin_addr.s_addr = htonl(WS_INADDR_ANY);
And the game is working as intended (Hosting a local lan game result in a fully playable environement).