http://bugs.winehq.org/show_bug.cgi?id=18439
--- Comment #8 from Ben Anderson roothorick@new.rr.com 2009-06-19 22:41:49 --- (In reply to comment #7)
What happens if a game crashes on windows? IIRC, it took careful ATL+TAB'ing to get to the dialog.
If you want to belabor the point...
Even on Windows, the crash parachute doesn't actually come out until the dialog is confirmed; until then, you have a fullscreen, crashed app blocking you from doing much of anything at all. Therefore, the dialog must ALWAYS appear onscreen somewhere, and the mouse made free to click on it (or at a minimum, give it keyboard focus). At least, in theory. Practice? I really don't know. So, write up a quick program that engages a fullscreen D3D9 context and promptly crashes, and have people test it on various Windows / hardware combinations to get a more solid idea of *actual* Windows behavior.