http://bugs.winehq.org/show_bug.cgi?id=24684
Nephyrin zey Nephyrin@nephyrin.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Nephyrin@nephyrin.net
--- Comment #2 from Nephyrin zey Nephyrin@nephyrin.net 2010-11-03 16:46:11 CDT --- Also broken with Multicore rendering are light aura occlusions (which valve have said is accomplished with last-frame occlusion queries). This makes lights behind walls 'glow' through the wall, turning off multicore rendering fixes this. Most obvious on the nucleus map in TF2, where your screen is covered in light-glow constantly.