https://bugs.winehq.org/show_bug.cgi?id=46988
Bug ID: 46988 Summary: World of Warcraft - d3d12 performance Product: vkd3d Version: 1.1 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: trivial Priority: P2 Component: vkd3d Assignee: wine-bugs@winehq.org Reporter: cybermax@dexter.no Distribution: ---
Probably unfair to compare, but as of late (sorry, do not have a bisected commit) d3d12 performance in WoW is roughly 50% of that of DXVK w/d3d11
I use these two patches still tho, and have not tried without them: https://bugs.winehq.org/attachment.cgi?id=64022&action=diff https://bugs.winehq.org/attachment.cgi?id=63174&action=diff (If the problem is solved, and these are not necessary anymore, please tell)
Preset 10, water and shadow a notch down. No MSAA (as MSAA is somewhat bugged with vkd3d... creates seethrough textures some places).
vkd3d: gpu usage: 32% fps: 45 cpu usages per core: 0:74% / 1:56% /2-6:<40% (HT threads lower).
DXVK: gpu usage: 53% fps: 81 cpu usages per core: 0:82% / 1:73% / 2:64% /3-6:<50% (HT threads lower).
This is with a RTX2070 and Intel i7-8700K
I think there is some problem with the water effects, as when using DXVK it looks "normal", and effect changes related to ingame setting. With vkd3d it seems its just "low" that make a difference in appearance.
What kind of logs is needed to provide some useful information about this? Doing a trace log will fill GB's pretty quick, but i should be able to do a login and change water effects perhaps, and see if that provides something useful?