http://bugs.winehq.org/show_bug.cgi?id=27879
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2012-02-20 13:10:35 CST --- Created attachment 38991 --> http://bugs.winehq.org/attachment.cgi?id=38991 patch
It looks like the game enables blending on WINED3DFMT_R16G16B16A16_UNORM render targets, and the driver hits a software callback. The attached patch helps for me. I'm not sure if there's a good way to detect hardware format blending capabilities.