http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #18 from Tobias Jakobi liquid.acid@gmx.net 2008-07-19 05:13:38 --- (In reply to comment #17)
If the game runs slow during the rendering of the former broken scenes, I can think of two possibilities:
- There is a screen readback done which takes ages
- There is a bug which causes Wine to overstep the limits of conditional NP2
textures, thus causing the driver to fall back to software rendering Since the bug report indicates that it was slow before the regression, and is even slower since the fix, I guess it's both cases.
No! You misread my report. I said it works with wine-0.9.25 and is slow there.
The performance is quite good with wine-0.9.45, the only problem there is that the screen isn't filled completly. I can create a screenshot that shows that.
So performance is only a problem with wine-0.9.25 and wine git master. We shouldn't look at wine-0.9.25 because the performance issue seemed to be solved between version 25 and 45. I can of course also regression test between 25 and 45 to find out where the performance improved (and where the screen shrink bug entered).