https://bugs.winehq.org/show_bug.cgi?id=44239
Scall scall-ebr@prosemail.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |scall-ebr@prosemail.net
--- Comment #4 from Scall scall-ebr@prosemail.net --- Force feedback works like a charm in this game (and not only in this one) using the patch shared by 00cpxxx here (which converts FF_CONSTANT into FF_SQUARE): https://github.com/00cpxxx/wine-xinput/issues/9
The issue is that the game in question (like most Windows games) uses FF_CONSTANT, an effect that no gamepad supports as far as I know (maybe only racing wheels). This effect is emulated in the Windows driver, according to 00cpxxx, but not on Wine. So, basically, without that patch it is very unlikely that force feedback will work in games when using Wine (it will only work in the "Test Force Feedback" tab from Wine Control Panel -> Game Controllers), not only with your gamepad, but with any gamepad.
Since I started using Wine for gaming I always experienced this same issue with my DualShock 4 and Xbox 360 controller, but I recently found that patch, applied without changes to the latest Wine Staging versions (5.7 and 5.8) on Gentoo, and now I finally have force feedback working in every game (thanks 00cpxxx!).