http://bugs.winehq.org/show_bug.cgi?id=17715
--- Comment #8 from Tobias Jakobi liquid.acid@gmx.net 2009-03-15 07:41:46 --- Created an attachment (id=19961) --> (http://bugs.winehq.org/attachment.cgi?id=19961) [wined3d] fix expp shader asm instr also for GLSL
Someone should take a look if this is the right way to emulate the different behaviour for D3D8.
I'm just passing different writemasks (WINED3DSP_WRITEMASK_3 for <vs_2_0 and WINED3DSP_WRITEMASK_0 else) to shader_glsl_add_src_param.