http://bugs.winehq.org/show_bug.cgi?id=29297
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com 2011-12-10 13:11:40 CST --- Thanks for the bug report. Hmm, let's try with a +d3d9,+d3d,+d3d_shader log. You can cut the log after the first
fixme:d3d_shader:print_glsl_info_log 0(13) : error C1115: unable to find compatible overloaded function "texture2DProj(sampler2D, vec2)"
and the following shader dump. If the log is still too large to attach, you can maybe drop +d3d_shader.