https://bugs.winehq.org/show_bug.cgi?id=47713
--- Comment #5 from Berillions berillions@gmail.com --- (In reply to Conor McCarthy from comment #4)
I have patches for this, but they need to go on top of the unbounded descriptor range patches which are still being reviewed, and they need to be rebased too, so I haven't sent them yet. The crash happens because the game uses bindings with 244,000 descriptors (!), while vkd3d currently only supports up to 1024.
Connor, Do you news about these patches ? Thanks