http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #99 from Matteo Modesti mattemod@gmail.com 2008-08-04 20:38:39 --- (In reply to comment #98)
It is an fglrx issue for sure - the parameters we pass to this function are ok in the crashing cases.
That said, my recent patch to implement a fixed function pipeline replacement with GL_ARB_fragment_program bypasses the codepath that calls the ATI_envmap_bumpmap functions entirely, so it will work around the problem. Since ATI_envmap_bumpmap seems to be broken in multiple ways(the crash and the pixelformat) on the only driver that supports it right now, it might be a good idea to remove the code entirely since.
I confirm that with wine-1.1.2-253-g9b57217 I can start Morrowind without commenting out the GL_ATI_envmap_bumpmap line. I only loaded a game and killed 2 monsters so I don't know if it could crash playing some more time, but since it crashed on start I think it's been "fixed".
Can anyone confirm that? (maybe with more games, not only Morrowind)
Should we finally close this bug marking it as FIXED?