https://bugs.winehq.org/show_bug.cgi?id=47897
Bug ID: 47897 Summary: AMD Mecha Demo is miss-rendered (and extremely slow) Product: Wine Version: 4.12.1 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: witold.baryluk+winehq@gmail.com Distribution: ---
Created attachment 65396 --> https://bugs.winehq.org/attachment.cgi?id=65396 Demo run under Wine
AMD Mecha Demo, uses DX11 and demonstrates use of OIT (order indepdenent transparency), using per-pixel linked list. To implement it, demo uses atomic counter in shaders.
Reproduced with Wine Staging 1.12.1, with Mesa 19.2.0-rc2, and Mesa 19.3.0-devel.
Demo works correctly when run using DXVK 1.4.1.
Before starting the demo, I suggest editing a Sushi.ini file to reduce resolution and make it windowed. Even then you might need to kill it if it becomes extremely slow.