http://bugs.winehq.org/show_bug.cgi?id=23496
Summary: Gothic 3 - water is missing Product: Wine Version: 1.1.42 Platform: x86-64 URL: http://www.gothic3.com/index.php?do=097099116105111110 061109101100105097 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: kgbricola@web.de CC: hverbeet@gmail.com
Created an attachment (id=29330) --> (http://bugs.winehq.org/attachment.cgi?id=29330) dirty workaround to let the water show again
The water is completely transparent after this commit, which is a regression:
4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f is the first bad commit commit 4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 25 22:51:24 2010 +0100
wined3d: Implement independent color write masks.
:040000 040000 15cac9b5921acbacca205b5661b1dfbe1eebc7c7 5332a8367e523d0f62f53850eef510b44a88c647 M dlls
This could be a driver bug or we have to set the glColorMask for index 0 or the mixing of glColorMask and glColorMaskIndexedEXT calls is a bit tricky. I haven't found the spec for glColorMaskIndexedEXT to have a look.
This happens with a geforce 8800gts, 195.36.24.