http://bugs.winehq.org/show_bug.cgi?id=22356
--- Comment #21 from Roderick Colenbrander thunderbird2k@gmail.com 2010-04-28 14:24:08 --- Perhaps there is a different issue in your case (not sure why, perhaps you added some registry keys? but I guess you are using a clean prefix). Anyway the current fix at least fixes some of the issues and looks correct. The way I found the issue was by calling setting surface_prepare_texture at the start of LoadLocation and found everything working then. Perhaps that could be a start point for you as well. It is quite harmless, the issue is that SFLAG_CONVERTED is not set while in current git that flag is always needed when 'd3dmft_convert_surface' is called.