https://bugs.winehq.org/show_bug.cgi?id=56172
vmawi2fjl45r@opayq.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vmawi2fjl45r@opayq.com
--- Comment #2 from vmawi2fjl45r@opayq.com --- Running into this problem on KDE with a different game. It's apparent that many different games interpret lack of rendering as a hang and crash.
XWayland works around this by rendering new frames once in a while even if rendering callback is not being invoked by the compositor. I think WINE should implement this on native Wayland backend too, since, just like X applications, Windows applications expect rendering to never pause by itself and some do not respond well to such assumption being violated.