https://bugs.winehq.org/show_bug.cgi?id=37750
Bug ID: 37750 Summary: Assassin's Creed: graphical issues in the menus and in-game Product: Wine Version: 1.7.29 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: hverbeet@gmail.com Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c Distribution: ---
Created attachment 50263 --> https://bugs.winehq.org/attachment.cgi?id=50263 screenshot (comparison)
Text in the menus is too bright/blurred. There are visual glitches in the game as well, as you can see in the attached screenshot.
These messages are filling the terminal as soon as the problem appears:
err:d3d:wined3d_debug_callback 0x35a3538: "GL_INVALID_VALUE error generated. Size and/or offset out of range.". err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage3D @ volume.c / 114
I see the same messages in a couple of other games as well (Metro: Last Light, Burnout Paradise, XCOM:Enemy Unknown).
The problem is present since
ee8a5b7dd1e554ef32229c766715f23ba17c9f6c is the first bad commit commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
:040000 040000 02dba0093d24ae89c3c4ebcb3de609d01a618614 e5bf7a4032c6c2959631cc5b49d7ba9b73a47a2b M dlls
Please let me know if you need debug logs.
wine-1.7.33-40-gca51e11 Fedora 20 Geforce 250 / Nvidia binary drivers 340.65