http://bugs.winehq.org/show_bug.cgi?id=17955
--- Comment #21 from Marc-Olivier Barre marco@marcochapeau.org 2009-07-11 04:40:23 --- (In reply to comment #20)
Did it work with an earlier version without any problems? Is the problem available on all architectures or only on x86_64? Has the amount of memory influence on the problem?
Good questions Rico,
As far as earlier versions are concerned, I'm running 1.1.23 right now, and I had similar behaviors.
I can only test on 64 bit... reports on 32 bit could help, but it is very hard to tell if we're talking about the same crash or not.
From what I can tell from my observations, I'd say memory consumption, total
memory and CPU load can have an impact on how fast it'll crash. In game graphics details tuning seemed to be a dead end.
- Memory use : sometimes I get pretty quick crashes even if the cpu load is low... once I rebooted it worked much better. The only difference was that most of the cached memory had been freed by the reboot I guess.
- Total memory : I've got 4 Gigs. that's uncommon I guess. Could it be somehow related or is that far fetched ? Other apps on the system seem stable...
- CPU load : that's quite an obvious one IMO --> run the game, start something cpu hungry in the background, you'll probably get it to crash. Even better : run eve with some WINEDEBUG channels turned on. I seldom get it to run.
How are these 3 things related or are they meaningful, I'm not sure...
I'll also try to get a wine with debug symbols up to see what I can get from it. If I'm lucky, I might end up with a real backtrace to show :)