http://bugs.winehq.org/show_bug.cgi?id=19948
Summary: Regression: Starscape OpenGL graphics broken by b5da7f... Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: winehq.org@continuity.cjb.net CC: hverbeet@gmail.com
b5da7f49d332ed5d64be1256e14035af74a7efa2 (wined3d: Don't reuse random GL contexts during initialization.) breaks Starscape OpenGL graphics (on nvidia).
To reproduce:
Download demo (http://www.moonpod.com/English/downloads.php), install, start, choose OpenGL mode (Direct3D will not work in any case), screen stays black with bad commit (music still playing). Game is reported to work up to Wine 1.1.22 (see http://appdb.winehq.org/objectManager.php?sClass=version&iId=13590&i...).
git bisect output:
$ git bisect good b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit commit b5da7f49d332ed5d64be1256e14035af74a7efa2 Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls