https://bugs.winehq.org/show_bug.cgi?id=46507
--- Comment #4 from Paul Gofman gofmanp@gmail.com --- Looks like a duplicate of multiple metabugs like Bug #34342, Bug #34658. The game runs out of virtual memory.
I could reproduce the crashes. Most of the time out of memory messages precede it, like: --- 0009:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory. ---
Game crashes right on loading with native d3dx. It goes further with bultin d3dx, loads level, but only to crash inside the hole as reported earlier.
I've tested the game with Wine from Proton which has IMAGE_FILE_LARGE_ADDRESS_AWARE override hack. With the hack turned on the problem goes away. At least I was able to load level and drive the hound around the two areas next to the save without issues (both native and builtin d3dx).