https://bugs.winehq.org/show_bug.cgi?id=21708
--- Comment #52 from Rafał Mużyło galtgendo@o2.pl --- (In reply to Austin English from comment #51)
This is your friendly reminder that there has been no bug activity for 1 year. Is this still an issue in current (1.7.31 or newer) wine? If so, please attach the terminal output in 1.7.31 (see http://wiki.winehq.org/FAQ#get_log).
Well, unless the other r200 cards spontaneously mutated...
Seriously, though, things got worse.
With wine 1.7.31.
With 'fbo' either black texture (AlwaysOffscreen = "disabled") or noise (otherwise) is displayed.
In the console, a flood of:
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glBegin(incomplete framebuffer) err:d3d:wined3d_debug_callback 0x1e72a0: "GL_INVALID_FRAMEBUFFER_OPERATION in glBegin(incomplete framebuffer)". Mesa: User error: GL_INVALID_OPERATION in glEnd err:d3d:wined3d_debug_callback 0x1e72a0: "GL_INVALID_OPERATION in glEnd". err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glEnd and previous calls @ dlls/wined3d/drawprim.c / 339
With 'backbuffer', it initially looks OK, but it dumps a few "err:d3d:buffer_find_decl no converted attributes found, old conversion map exists, and no declaration change?", and crashes a bit later. On the other hand, I haven't been testing it for quite awhile, so the crash might be unrelated.
...and that's with native, cause with builtin what I get is a few series of "fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5." followed by
fixme:d3dx:D3DXLoadMeshHierarchyFromXInMemory Loading user data not implemented fixme:d3dx:D3DXLoadMeshHierarchyFromXInMemory Animation controller creation not implemented wine: Call from 0x7ec5f7a1 to unimplemented function d3dx9_36.dll.D3DXComputeNormals, aborting