https://bugs.winehq.org/show_bug.cgi?id=36863
--- Comment #15 from jre.winesim@gmail.com --- I now tested Austin's patch with ME3 (started from Origin):
- With unpatched wine MassEffect3.exe crashes shortly after starting ME3. (Same "fixme:dbghelp:validate_addr64 Unsupported address ..." followed by "wine: Unhandled page fault on read access to ..." as for Tim.)
- With patched wine it doesn't crash anymore, but freezes shortly after starting ME3 (sometimes just nothing happens, sometimes the screen resolution switches and I get a partly drawn Origin window, but nothing more happens). I have to kill the MassEffect3.exe process to get at least Origin responsive again.
- It works if "Origin In Game" is disabled.
So I assume Austin's patch fixes/workarounds the inital problem, but then just another, independent (?) problem arises. (Just like for Anastasius with his test prelinking 'opengl32.dll' to a virtual address < 2GB.)
Should I provide anymore information here?