https://bugs.winehq.org/show_bug.cgi?id=27145
--- Comment #74 from David Gámiz Jiménez david.gamiz@gmail.com --- (In reply to Stefan Dösinger from comment #73)
Created attachment 51839 [details] wined3d: Try to detect the polygon offset scale value.
This patch fixes the issue for me. I still have to test it on more drivers (especially MacOS) to make sure the fix and accompanying test work reliably.
The Nvidia clipping bug was fixed at some point, but as described in the patch file we run into a different problem that produces the same symptoms now. Using a better scaling factor for the polygon offset avoids both problems.
Thanks Stefan.
Whenever I get time apply your patch, and compile.
Never compile 64bit wine on my system 64bits, and from what I saw once, it is complex.
As soon as you applied the patch I try it and tell you how it works.
Thank you!! :D