https://bugs.winehq.org/show_bug.cgi?id=48225
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #3 from Zebediah Figura z.figura12@gmail.com --- (In reply to Matthew Reed from comment #2)
The default for the version of Slackware I use is 1024. I've been using linux for 15 years or so, and I've never need to change this. Everything I do, including running a 7D2D server, four half-life servers, and four minecraft servers on my game server box, works just fine with this limit.
For the purposes of testing this game, I have increased it all the way up to 65535, and the only difference it makes is that it runs a bit longer before it crashes. Something (the game, a wine lib?) continuously opens files and does not release the handle, and eventually the max is reached, and it crashes.
It could be the game, in which case there's not really anything we can do. Windows doesn't have a concept of NOFILE. I've seen programs that leak hundreds of thousands of kernel handles that work fine on Windows.
It could also be Wine. A trace with WINEDEBUG=+file,+ntdll,+server,+pid might help say for sure.