https://bugs.winehq.org/show_bug.cgi?id=41566
--- Comment #5 from katsunori.kumatani@gmail.com --- Not before, I tried it now but still same crash. Unless I am misunderstanding the workaround? I placed a DWORD value MaxVersionGL set to 0x30002 under HKCU\Software\Wine\Direct3D, is that correct?
I'm asking since it is under Direct3D but not sure if it applies to OpenGL applications (who probably don't use that value, I assume for those apps Wine should just redirect the calls to native OpenGL or something).