http://bugs.winehq.org/show_bug.cgi?id=24928
Nephyrin zey Nephyrin@nephyrin.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Nephyrin@nephyrin.net
--- Comment #31 from Nephyrin zey Nephyrin@nephyrin.net 2010-11-23 19:00:05 CST --- When I setup a test prefix with 'winetricks directx9', and then attempt to initialize 'good' water, I get:
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40). fixme:d3d:context_check_fbo_status Color attachment 0: (0x23f19f60) WINED3DFMT_B8G8R8A8_UNORM 2048x2048 fixme:d3d:context_check_fbo_status Depth attachment: (0x24a5e1e0) WINED3DFMT_X8D24_UNORM 2048x2048 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ ../../../wine/dlls/wined3d/drawprim.c / 43
Spammed many times.
I also get this on ultra-level water detail:
err:d3d:resource_init Out of memory! err:d3d9:device_parent_CreateSurface (0x134604) CreateSurface failed, returning 0x8876017c fixme:d3d_texture:texture_init Failed to create surface 0x24f542a0, hr 0x8876017c
Which I suspect is why i'm getting out of memory crashes constantly, despite having 1.7Gigs of video ram and plenty of free system ram :(