http://bugs.winehq.org/show_bug.cgi?id=13068
--- Comment #3 from Juan Lang juan_lang@yahoo.com 2008-05-09 10:07:40 --- (In reply to comment #2)
Seems like the game can't open a network connection in linux.
That's too general a conclusion. The bug you opened (crash) is due to a missing part of Wine. I'd like to be able to reproduce the bug so I can see whether a quick hack would fix it: the function is rather large and complex, which is why I never got around to implementing it in the first place. The "Server Not responding" error might mean just that. It's hard to know whether it's a server bug, a client bug, a Wine bug, or a Linux bug without more information.
I get the same message with 0.9.61 freshly compiled on a different server.
Is it possible to change which server the client connects to? If so, how? What server were you using that showed the crash?