http://bugs.winehq.org/show_bug.cgi?id=20041
--- Comment #80 from Starous starous@volny.cz 2012-10-28 05:23:11 CDT --- (In reply to comment #78)
One more interesting/strange thing:
Logs of running game are different if I change and recompile winsock (or maybe also something else - I didn't try it) and re-install Wine (by "make install"):
Log of the first run of the game (Wine) contains some additional calling of winsock function like ioctlsocket, htons, htonl, bind, getsockname etc.
Log of the second (and any next) run contains ONLY calling of socket, closesocket and sometimes getsockopt.
WHY??? Any idea?
It is maybe false "alarm". The additional winsock calling are at the beginning of the log, before loading of DPNET.DLL - so, it looks like these calling are probably related to some initialization of Wine itself instead of game.