http://bugs.winehq.org/show_bug.cgi?id=24746
Rafał Mużyło galtgendo@o2.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |galtgendo@o2.pl
--- Comment #7 from Rafał Mużyło galtgendo@o2.pl 2011-02-10 07:03:19 CST --- While it's probably not quite related, in bug 25717, one of the problems is similar to this one - fbo vs backbuffer, in favor of backbuffer.
I too have minor floods of err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ state.c / 4411 (framebuffer) err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1090 (fbo) (though it seems there are not as many with backbuffer).
However, I've got an ati card and I'm using open drivers. Multisampling seems to make no difference there.