http://bugs.winehq.org/show_bug.cgi?id=58305
--- Comment #2 from next_ghost doucha@swarmtech.cz --- (In reply to Ken Sharp from comment #1)
Please attach the console output.
There's no console output from WINE once the game starts, only debug output from Unity engine. Would you like me to trace something in particular using WINEDEBUG?
Does this occur on vanilla (non-Staging) Wine?
I've reproduced the freezes in vanilla git during the bisect.
Does the game have a downloadable demo?
Not that I'm aware of. It's a remake of a Flash game from 2009 so it doesn't need one.
How did you install the game? Did you use any workarounds? Are you using Steam?
I've bought the game on Itch.io and installed it by unpacking the ZIP file downloaded from there.
I don't see anything wrong with the epoll_pwait2() call from the bisected commit. I suspect the timespec structure contents may not match the return value of get_next_timeout(). I'll investigate further later.