http://bugs.winehq.org/show_bug.cgi?id=24916
--- Comment #10 from GyB gyebro69@gmail.com 2012-05-28 07:12:30 CDT --- (In reply to comment #9)
Maybe it's the lack of s3tc that makes it work. Commenting out the "GL_EXT_texture_compression_s3tc" line from gl_extension_map[] in dlls/wined3d/directx.c should have about the same effect with the closed nvidia driver.
Yes, indeed...after commenting out the line in directx.c and recompiling Wine, the game starts normally with the binary Nvidia driver as well, when D3D hardware acceleration is selected.