https://bugs.winehq.org/show_bug.cgi?id=42507
Bug ID: 42507 Summary: Final Fantasy XI Online: Intermittent crashes. Product: Wine Version: 2.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: escomk3@hotmail.com Distribution: ---
Created attachment 57389 --> https://bugs.winehq.org/attachment.cgi?id=57389 Backtrace With Terminal Output (tid,seh)
The game crashes seemingly without doing anything in particular, though most often it has happened after having moved from an area to another, or right after having entered the game world, the player having gained control of their character.
Usually after having moved to a different area, the crash occurs when moving the player character or/and the camera.
It has also happened while the game window was in the background, not active.
Perhaps somewhat interestingly, it seems to always crash in '0x79db5d60':
Backtrace: =>0 0x79db5d60 in libnvidia-glcore.so.378.13 (+0x14d3d60) (0x676cf844)
Reverting "wined3d: Do not preload the buffer in wined3d_buffer_unmap()." (6fd212818d6ade9d571aba1566b5e56ce594b01b) seems to fix/avoid this.
https://bugs.winehq.org/show_bug.cgi?id=42507
Chiitoo escomk3@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Gentoo Regression SHA1| |6fd212818d6ade9d571aba1566b | |5e56ce594b01b
https://bugs.winehq.org/show_bug.cgi?id=42507
Chiitoo escomk3@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
https://bugs.winehq.org/show_bug.cgi?id=42507
--- Comment #1 from Henri Verbeet hverbeet@gmail.com --- Could you create a log with WINEDEBUG=+d3d8,+d3d,+seh,+tid?
https://bugs.winehq.org/show_bug.cgi?id=42507
--- Comment #2 from Chiitoo escomk3@hotmail.com --- Created attachment 57391 --> https://bugs.winehq.org/attachment.cgi?id=57391 Backtrace With Terminal Output (d3d8,d3d,seh,tid)
Was a bit afraid you'd ask for that... It will be on the hefty side. :]
(Snipped 3,5M lines to make it fit.)
Seems 'libc' came along for the ride this time too, but other than that, it seems to be the same deal.
https://bugs.winehq.org/show_bug.cgi?id=42507
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- Created attachment 57393 --> https://bugs.winehq.org/attachment.cgi?id=57393 patch
Does this patch make it any better? If not, please attach a new log.
https://bugs.winehq.org/show_bug.cgi?id=42507
--- Comment #4 from Chiitoo escomk3@hotmail.com --- Seems good so far!
I'll give it some more time before marking as fixed, since re-producing the crash is as wonky as it is.
Many thanks for the quick response. :]
https://bugs.winehq.org/show_bug.cgi?id=42507
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |4aea36184d0ae39f8c6eede0d6d | |13bf75841cdc2 Resolution|--- |FIXED
--- Comment #5 from Henri Verbeet hverbeet@gmail.com --- This is fixed by commit 4aea36184d0ae39f8c6eede0d6d13bf75841cdc2, right?
https://bugs.winehq.org/show_bug.cgi?id=42507
--- Comment #6 from Chiitoo escomk3@hotmail.com --- Seems to have fixed it indeed.
Thanks again!
https://bugs.winehq.org/show_bug.cgi?id=42507
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.3.