https://bugs.winehq.org/show_bug.cgi?id=41990
Bug ID: 41990 Summary: Water animations missing in Battlestrike the Siege Product: Wine Version: 1.9.17 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: rebe@gmx.net Distribution: ---
Created attachment 56397 --> https://bugs.winehq.org/attachment.cgi?id=56397 Log of the execution
For the software game Battlestrike The Siege of City Interactive 11289cc12d3ececf36c112df25259e6da1dbefa8f86c169b82f5f93478c8bc7f siege.exe water animations in mission 4 are missing, so the boats, mines and other object swim in the air.
https://bugs.winehq.org/show_bug.cgi?id=41990
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #1 from fjfrackiewicz@gmail.com --- (In reply to rebe from comment #0)
Created attachment 56397 [details] Log of the execution
For the software game Battlestrike The Siege of City Interactive 11289cc12d3ececf36c112df25259e6da1dbefa8f86c169b82f5f93478c8bc7f siege.exe water animations in mission 4 are missing, so the boats, mines and other object swim in the air.
Can you try the following command:
winetricks d3dcompiler_43
and see if you get the missing water animation?
https://bugs.winehq.org/show_bug.cgi?id=41990
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #2 from winetest@luukku.com --- fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet supported
Possible dupe bug 37676 or at least depends on it.
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #3 from rebe@gmx.net --- To reproduce the bug create a new player called "MEGABOSS" (which unlocks all missions) and play mission 04. Still there for Wine 2.22.
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #4 from rebe@gmx.net --- Your recommendation
winetricks d3dcompiler_43
does not fix the issue.
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to rebe from comment #4)
Your recommendation
winetricks d3dcompiler_43
does not fix the issue.
Could you please attach a new +tid,d3dx log? Thanks.
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #6 from rebe@gmx.net --- Created attachment 59854 --> https://bugs.winehq.org/attachment.cgi?id=59854 wine log +tid,d3dx (zipped)
$ WINEDEBUG=+tid,d3dx wine siege.exe &>wine.log
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #7 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to rebe from comment #6)
Created attachment 59854 [details] wine log +tid,d3dx (zipped)
$ WINEDEBUG=+tid,d3dx wine siege.exe &>wine.log
Thank you, interesting piece of the log:
0009:trace:d3dx:d3dx9_base_effect_init "(215,18): error X3025: global variables are implicitly constant, enable compatib" 0009:trace:d3dx:d3dx9_base_effect_init "ility mode to allow modification"
I should have a patch for it soon.
https://bugs.winehq.org/show_bug.cgi?id=41990
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW
--- Comment #8 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Matteo Bruni from comment #7)
(In reply to rebe from comment #6)
Created attachment 59854 [details] wine log +tid,d3dx (zipped)
$ WINEDEBUG=+tid,d3dx wine siege.exe &>wine.log
Thank you, interesting piece of the log:
0009:trace:d3dx:d3dx9_base_effect_init "(215,18): error X3025: global variables are implicitly constant, enable compatib" 0009:trace:d3dx:d3dx9_base_effect_init "ility mode to allow modification"
I should have a patch for it soon.
This part should be fixed by 3a5688a795532640bb32bd4c3e9961c6ab9f19fa which is in wine-3.0-rc1.
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #9 from rebe@gmx.net --- Created attachment 59953 --> https://bugs.winehq.org/attachment.cgi?id=59953 3.0 Rc1 execution log
https://bugs.winehq.org/show_bug.cgi?id=41990
--- Comment #10 from rebe@gmx.net --- 3.0 RC-1
wine setup.exe is less noisy 0074:fixme:sfc:SfcIsFileProtected ((nil), L"C:\Program Files\City Interactive\BattleStrike The Siege\a3dapi.dll") stub
Water animations still missing.