http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #395 from SQLek sql7@wp.pl 2010-11-25 12:41:56 CST --- Created an attachment (id=32129) --> (http://bugs.winehq.org/attachment.cgi?id=32129) fallout 1.2 - statistic from WINEDEBUG=+dibdrv
In game/battle i have one frame per 5 sec. In interface i have one frame per 2-3 sec.
Also i forgot say that i have curent 1.3.7.
11045 trace:dibdrv:DIBDRV_SetDeviceClipping physDev:0xXXXX, vis_rgn:0xXXXX, clip_rgn:(nil) - potentialy can be ignored - intro is displayed with black frame.
1288 trace:dibdrv:DIBDRV_SetDIBits physDev:0xXXXX, hbitmap:0xXXXX, startscan:0, lines:480, bits:0xXXXX, bmi:0xXXXX, coloruse:0 1288 trace:dibdrv:DIBDRV_BitBlt physDevDst:0xXXXX(DDB), xDst:0, yDst:0, width:640, height:480, physDevSrc:0xXXXX(DIB-DIBFMT_DIB8), xSrc:0, ySrc:0, rop:00cc0020 - allways in that seqence (one after another) and starts when cursor display.
Also tested 15 and 16 bpp and got: err:xrender:get_xrender_format_from_color_shifts No XRender format found! x 100 and mysterious x-error that end application.
Also starting x-server in 8bpp slows down fallout and many pallete glithes ocurs.
Don't tested starting fake xserver with xinit with 8bit. With 16bpp crash like normal 16bpp.
I get out of ideas. Thx for reading :D