https://bugs.winehq.org/show_bug.cgi?id=42730
Bug ID: 42730 Summary: Playdead's Inside game can't run Product: Wine Version: 2.4 Hardware: x86-64 OS: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: butirsky@gmail.com
I'll attach the log later
https://bugs.winehq.org/show_bug.cgi?id=42730
Andrey butirsky@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Playdead's Inside game |Playdead's Inside game |can't run |can't run on Mac
https://bugs.winehq.org/show_bug.cgi?id=42730
--- Comment #1 from Andrey butirsky@gmail.com --- On Linux works fine
https://bugs.winehq.org/show_bug.cgi?id=42730
Andrey butirsky@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |butirsky@gmail.com
--- Comment #2 from Andrey butirsky@gmail.com --- Created attachment 57722 --> https://bugs.winehq.org/attachment.cgi?id=57722 None of the requested D3D feature levels is supported on this GPU with the current shader backend
Log added. Clue line seems to be: "None of the requested D3D feature levels is supported on this GPU with the current shader backend."
https://bugs.winehq.org/show_bug.cgi?id=42730
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
--- Comment #3 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Andrey from comment #2)
"None of the requested D3D feature levels is supported on this GPU with the current shader backend."
You have to set "MaxVersionGL" registry key to the value 30002 in order to work around bug 38648 (see https://wiki.winehq.org/Useful_Registry_Keys). Otherwise, a "+d3d11,+dxgi,+d3d" log may be useful.
https://bugs.winehq.org/show_bug.cgi?id=42730
--- Comment #4 from Andrey butirsky@gmail.com --- Created attachment 57731 --> https://bugs.winehq.org/attachment.cgi?id=57731 log with MaxVersionGL set to 3.2 (WINEDEBUG=+d3d11,+dxgi,+d3d)
Thanks Józef, still doesn't work. Debug log attached