https://bugs.winehq.org/show_bug.cgi?id=54919
Bug ID: 54919 Summary: Haxeflixel crashes attempting to load OpenGL shader Product: Wine Version: 8.7 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: rayanmargham4@gmail.com Distribution: ---
Haxeflixel crashes when attempting to load a OpenGL shader.
# What I did I downloaded and wanted to play "FNF: Dustin V3" via wine which has some intense shaders at the middle of the song, I don't have access to the source code or anything but judging from the log it seems to be an issue with Haxeflixel itself in some way I'm not sure tho.
# The Log ``` Called from hxcpp::__hxcpp_main Called from ApplicationMain::main ApplicationMain.hx line 26 Called from ApplicationMain::create ApplicationMain.hx line 135 Called from lime.app.Application::exec lime/app/Application.hx line 150 Called from lime._internal.backend.native.NativeApplication::exec lime/_internal/backend/native/NativeApplication.hx line 146 Called from lime._internal.backend.native.NativeApplication::handleRenderEvent lime/_internal/backend/native/NativeApplication.hx line 371 Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch lime/_internal/macros/EventMacro.hx line 91 Called from openfl.display.Stage::__onLimeRender openfl/display/Stage.hx line 2106 Called from openfl.display.OpenGLRenderer::__render openfl/display/OpenGLRenderer.hx line 764 Called from openfl.display.OpenGLRenderer::__renderDrawable openfl/display/OpenGLRenderer.hx line 850 Called from openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30 Called from openfl.display.OpenGLRenderer::__renderDrawable openfl/display/OpenGLRenderer.hx line 850 Called from openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30 Called from openfl.display.OpenGLRenderer::__renderDrawable openfl/display/OpenGLRenderer.hx line 850 Called from openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30 Called from openfl.display.OpenGLRenderer::__renderDrawable openfl/display/OpenGLRenderer.hx line 850 Called from openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30 Called from openfl.display.OpenGLRenderer::__renderDrawable openfl/display/OpenGLRenderer.hx line 850 Called from openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable openfl/display/_internal/Context3DDisplayObjectContainer.hx line 17 Called from openfl.display._internal.Context3DDisplayObject::renderDrawable openfl/display/_internal/Context3DDisplayObject.hx line 60 Called from openfl.display.DisplayObjectRenderer::__updateCacheBitmap openfl/display/DisplayObjectRenderer.hx line 645 Called from openfl.display.OpenGLRenderer::__renderFilterPass openfl/display/OpenGLRenderer.hx line 910 Called from openfl.display.OpenGLRenderer::__initShader openfl/display/OpenGLRenderer.hx line 538 Called from openfl.display.Shader::__init openfl/display/Shader.hx line 459 Called from openfl.display.Shader::__initGL openfl/display/Shader.hx line 511 Called from openfl.display.Shader::__createGLProgram openfl/display/Shader.hx line 346 Called from openfl.display.Shader::__createGLShader openfl/display/Shader.hx line 334 Called from lime.utils.Log::error lime/utils/Log.hx line 34 05d8:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level string 05d8:fixme:imm:ImeSetCompositionString Reading string unimplemented 05d8:fixme:imm:NotifyIME NI_CLOSECANDIDATE 05d8:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000021FD70 ```
Here above is the log of what happened when it crashed. I tried doing WINEDEBUG=+relay but my terminal was spammed with HeapFree() logs
https://bugs.winehq.org/show_bug.cgi?id=54919
--- Comment #1 from Rafał Mużyło galtgendo@o2.pl --- (on an only tangentially related note: bugzilla doesn't support markdown)
You most likely *don't* want relay. Attach a bigger chunk of the standard output. It's quite likely this is another one of the common 'vkd3d-parser doesn't implement <random language feature> yet'. What you've posted seems to be just final private app's stacktrace (for the most part).